Pumpking Walking loop
Read more-Animation Transfer using Houdini KineFX -Fully Procedural Environment HDA
0Flying Dragon KineFX Animation – Unreal Engine Render 003
Read moreHoudini HDA Enviroment using Megascan, and Flying Dragon Animation using KineFX to fly in a circle and retarget skeleton. Rendered using Unreal Engine with raytracing on.
WIP of Custom Metahuman Digital Self In Envoromen Made With Houdini & UE5
Read moreWIP of My Digital self With face scan Transfered to custom houdini metahuman rig. Rendered with Unreal Engine 5, all art and cloth was created procedurally.