WIP of Custom Metahuman Digital Self In Envoromen Made With Houdini & UE5
Read moreWIP of My Digital self With face scan Transfered to custom houdini metahuman rig. Rendered with Unreal Engine 5, all art and cloth was created procedurally.
0Pumpking Character Sculpt
Read moreSculpt Timelapseon of Pumpking Character done on Twitch stream on Halloween Night
Sculpting Dragon Replay
By admin in Uncategorized onRead moreStream Timelapse (1) Adding fingers, (2) Hand topology fix, (3) Sculpting details overall, (4) Add body scales procedurally Houdini, (5) Zbrush Lighting
Temples Cinematic With Unreal Engine
By admin in Enviroment onRead moreUsing Unreal 4.25 and Houdini 18. Realtime Render at 4k Latest render of my Unreal Cinematic Reel. Currently learning more about UE4 Niagara Visual Effects. Here is the breakdown of…