Ernesto Marrero
ArtistGraduated from Think Tank Training Center in North Van, in 2011. Went on to work on multiple movies, TV shows, cinematic, a game.
Learned a refined workflow for true photo realism as well as stylized 3d asset creation and rendering. And can present original designs from 2d to 3d concept to final production polish. Also can demonstrate an intermediate to advance knowledge of C# scripting with the Unity Engine and overall game development processes and design.
Most lately I've been experimenting with ZBrush & Houdini Engine In order to create a variety of procedural assets driven by sets of rules and utilization of real world data.